Honey Badger & X-23
One of the things that's really rewarding about this hobby is that moment you're working on a project and realize that most of what you're doing that is routine and easy and you're just casually knocking out used to be a dilemma that you would agonize over how to go about accomplishing or struggle to actually do due to having no idea how to do it effectively. After having tackled black, white, yellow, skin and female faces so many times in this project, I am no longer intimidated by painting them and it has become routine. Painting X-23 and Honey Badger really drove that point home as they were both just quick, fun, simple paint jobs that I didn't stress over, didn't worry about and I'm really happy with the end result. Mind you, I don't think they are award-winning worthy paint jobs or anything, but they are very serviceable paint jobs that I was able to do relatively quickly.
The only thing that was in any way intimidating about painting Honey Badger is just how insanely small the model is. It almost felt like I was painting a smaller scale model than MCP minis, which I haven't done in some time, so that was kind of weird. However, knowing how small the model was also made me stress less about how well details translated, so maybe that was more of what added to the ease than subtracted from it. It's hard to say.
At this point I'm so practiced with yellow, black and white that I kind of turned my brain off and just laid down the recipes I've come to rely on. It was very relaxing and fun. I spent more time worrying about staying inside the lines of where is supposed to be what color than I did worry about things like transitions or color choices. Honestly, that's probably where you'll find the most mistakes on her, especially when laying down those red lines as I'm certain I slipped up and just said "eh, oh well" instead of clean up the mistake several times.
When painting her my mind kept going back to the lesson I learned from Sorastro in some interview he did where he said that one of the biggest problems he sees with new painters is that they feel compelled to highlight every edge and that doing that takes away from making the model look naturally lit and that just because an edge is there, doesn't mean it needs or should be highlighted. I think that's one of the best pieces of painting wisdom I've ever picked up as it not only allows me to paint models that look better, but it actually makes the painting process go faster as the areas for instance under her arms and on the bottom/inside of her legs you can just hit up with a darker or base color and just leave it alone.
Then you can spend more time highlighting up the areas that you actually see when looking at the model and putting more effort into those, which means you're getting more efficiency out of your paint jobs and spending more time working on the stuff that makes the model look better, which at least for me is much more fun that putting down base coats of highlighting some piece of a model that is hard to see, which means you enjoy painting more and hence it's easier to motivate yourself to do it. You end up enjoying the painting process more, painting quicker and more effectively and getting better looking models when you're done. Wish I wouldn't gotten that advice a couple of decades ago. Who knows how much better of a painter I'd be by now.
Honey Badger ironically is one of the better faces I've painted. I say ironically because she's the tiniest model in MCP by a mile and the amount of detail I got into the face honestly impresses me. You would think it would be easier to get this detail into the bigger faces, but apparently I'm a paradox on that topic.
On the topic of where to place highlights, X-23 was a bit of a weird challenge because the front of her model is facing down, but her torso is twisted, so it's not obvious what needs highlights and what doesn't, especially on the front of her torso. Fortunately, she's all blacks, greys and whites and has big claws that can get a NMM effect with some sky reflection, so there are a lot of areas you can focus the light to take away from the lack of highlights on places like her stomach, which realistically shouldn't go up in highlight very much.
One of the bigger challenges when painting her was actually the build of the model itself. her connection of her foot to the rock is not the most stable connection one could hope for and at several points it started to break and after trying to stabilize it with glue two or three times, I eventually just pinned it. Probably should've done that to begin with.
I feel like this is a model I'm going to be harder and harder on myself the more I look at it. The monochromatic nature of it really lends itself to focusing on details instead of how the model hits you, so I feel like the more I look at it the more I am going to criticize the transitions and the highlight placement. Part of that is the photos though. I don't know what it is about greyscale, but whenever I take photos of it it makes my transitions look awful and the highest highlights always get washed out. The model is always more pleasing to the eye in person than it is in the photos whenever it's color scheme is predominately greyscale.
I'm also still struggling with NMM on tiny surfaces. I tried to fit a sky reflection into the blades, but I didn't bother trying to do a sky/earth split as I don't feel like there's enough surface area to make that happen. I'm not positive how well it comes across. In person the claws do look metallic and contrast quite well with her greyscale outfit, so I suppose I should chalk it up to a win, but I can't shake the feeling that there's something I could've done differently that would've worked better. I just haven't the slightest what that is.
So X-23 is historic for me as she is officially the first model I've bothered to try to do pupils on. My philosophy on eyes has always been that doing the details on them is mostly unnecessary because realistically you don't see the details on someone's eyes until you are rather close to them and with the scale of the models, it wouldn't make sense that you can see the details in their eyes. In fact, to get this picture I had to get really, really close to the model and for tabletop purposes it's entirely unnecessary.
However, I learned with Enchantress that if you lay down some black for eye shadow, clean up the edges with flesh, then put in a white dot, it gives a really good impression of an eye, so for female characters I started doing that. However, with Enchantress it makes sense to not have a pupil because her eyes can be argued to be glowing when she's doing magicky stuff. With X-23 that doesn't make any sense and my wife pointed this out (very politely). I then realized that leaving her eyes like that does indeed make it look like her eyes are glowing as soon as you get close enough to the model to see the white, so I decided to break my rule and try to paint pupils. Honestly considering it's my first attempt I'm pretty happy with it. Not perfect (especially on her left eye), but overall not bad. Hopefully this doesn't start a trend of me doing this with other models.